Gakuran Fighting Styles Tier List: All 12 Ranked by Rarity & Height
All 12 gakuran fighting styles in one tier list — official rarity tier, drop rate, full perk list, heavy-attack cooldown, and the developers' own recommended height for every style, including Striker, the Epic style added in v8.009.
??? — 0.075% combined drop rate
Ali
Rarity: ???- Recommended Height
- Short, around 4'11"–5'3" (tall stays viable for reach; medium builds are explicitly not recommended)
- Heavy Attack — 7s base cooldown
- Two heavies: Left Hand Heavy on R, Right Hand Heavy on D or S + R, which ragdolls
- Perks
- Counterstrike: +5% damage on your next attack after a successful parry
- Float Like a Butterfly: I-frames that let you move in and land your critical attack
- Sting Like a Bee: dodge an opponent's attack with your evasive to open up your own
- Guard Pierce III: 20% block chip damage
- Resilience II: 25% chance to clash into a grapple when attacks meet
Added in update v2.679 (2026-08-01) as the first style in the new rarest "??? / 0.075%" tier, above Legendary. The 2026-08-05 card edit finally published the recommended build and named the perks in prose (the formal perk list is still an image only) — Guard Pierce III, Counterstrike and Resilience II are independently corroborated by the board's own Combat cards, which now list Ali under each. Ali is one of the few styles with per-style keybinds published rather than the universal M1/M2 system. Re-read the live Trello card 2026-08-08.
Wing Chun
Rarity: ???- Recommended Height
- Tall, 6'0"–6'11" (short 4'11"–5'3" is the viable alternative; medium builds are explicitly not recommended)
- Heavy Attack — 7.5s base cooldown
- Counter: the heavy is a true counter — you glow orange and hit back automatically when struck, but whiff it and you are left vulnerable
- Perks
- The official card publishes this style's perk list only as an image; it hasn't been transcribed yet.
Added in update v7.856 (2026-08-09) as the second style in the rarest "??? / 0.075%" tier, alongside Ali. Wing Chun is the first and so far only style with a counter heavy — the board's new Combat "Counters" card lists it as the sole entry. Its perk list is published only as an image on the official card, so it stays empty here rather than guessed. The board's Grappling/Clashing card does independently list Wing Chun under Resilience I (15% chance to clash into a grapple), the same corroboration route used for Ali's perks. Note the celebratory code is spelled WINGCHAN, not WINGCHUN. Card re-read 2026-08-14.
Legendary — 1% combined drop rate
Kure
Rarity: Legendary- Recommended Height
- Medium–tall, around 5'9" / 175 cm or taller (shorter builds stay viable)
- Heavy Attack — 12s base cooldown
- Takedown: M2 headbutt grab disorients for 1.5× damage
- Perks
- Last Stand: +15% total damage while at 25% HP or less
- Takedown: M2 headbutt grabs the opponent, disorienting them and dealing 1.5× damage
- Concussive: a successful M2 slam removes the victim's ability to parry for 2 seconds
- Guard Pierce II: 15% block chip damage
- Resilience I: 15% chance to clash into a grapple
Added in update v7.400 (2026-07-11). Full 5-perk list and the recommended-height range are published as text on the official Trello card (checked 2026-07-13). Kure's exact odds within the Legendary tier are not publicly disclosed.
Capoeira
Rarity: Legendary- Recommended Height
- Tall, around 6'0" / 183 cm or taller
- Heavy Attack — 12s base cooldown
- Ginga: 25% shorter dash cooldown; M2 knockdown
- Perks
- Powerful: M2 hits knock the opponent down (ragdoll)
- Heavy Hitter I: +5% damage on guardbreak hits (M1 & M2)
- Guard Pierce II: 15% block chip damage
- Ginga: dash cooldown reduced by 25%
Perk list and the official tall recommended build confirmed via the Trello card (checked 2026-07-13). Capoeira's exact odds within the Legendary tier are not publicly disclosed.
Wrestling
Rarity: Legendary- Recommended Height
- Tall, around 6'0" / 183 cm or taller
- Heavy Attack — 12s base cooldown
- Takedown: M2 grab throw for 1.5× damage, with hyperarmor
- Perks
- Takedown: M2 grab throw for 1.5× damage
- Hyperarmor M2s: heavy swings cannot be interrupted or stunned
- Heavy Hitter III (MAX): +15% damage on guardbreak hits
- Guard Pierce II: 15% block chip damage
- Resilience V (MAX): 55% chance to clash into a grapple
Perk list and the official tall recommended build confirmed via the Trello card (checked 2026-07-13). Wrestling's exact odds within the Legendary tier are not publicly disclosed.
Hakari
Rarity: Legendary- Recommended Height
- Tall, around 6'0" / 183 cm or taller (takes advantage of the reach from kicks; slower, patient playstyle)
- Heavy Attack — 7s base cooldown
- Black Flash: available after an M1 string, then press R (a signature Hakari mechanic)
- Perks
- The official card publishes this style's perk list only as an image; it hasn't been transcribed yet.
Reworked and promoted from Epic to Legendary (1%) in update v2.679 (2026-08-01). The Black Flash condition has been reworded twice — "after 4 M1s", then "after 3 M1s", and as of the 2026-08-03 card edit simply "after an m1 string", so no fixed hit count is claimed here. The reworked perk list is published only as a card image (no text), so the previous transcribed perks were removed rather than shown stale — only the still-text-published recommended build and Black Flash mechanic are kept. Hakari's exact odds within the Legendary tier are not publicly disclosed. Commonly misspelled "Hikari". Re-read the live Trello card 2026-08-08.
Epic — 10% combined drop rate
Boxing
Rarity: Epic- Recommended Height
- Short, around 5'1" / 155 cm or less (fastest M1s in the game)
- Heavy Attack — 7s base cooldown
- Untouchable: M2 is a double hit with i-frames
- Perks
- Untouchable: M2 is a unique 2-hit combo with invincibility frames through the animation; each punch is a separate attack
- Perfect Reflex: a perfect block shortens M2 cooldown by 1 second
- Guard Pierce III: 20% block chip damage on M1s; each blocked M2 punch drains 75% posture instead of guardbreaking
Perk list and the official short recommended build confirmed via the Trello card (checked 2026-07-13). Boxing's exact odds within the Epic tier are not publicly disclosed.
Striker
Rarity: Epic- Recommended Height
- Not published yet — the card's Recommended Build section says one "will be added once a META surfaces"
- Heavy Attack — 7s base cooldown
- Feint: the crit throws a fake kick at 0.15s and lands the real one at 0.45s, so a parry read off the first kick eats the second
- Perks
- Broken Rhythm: every hit in the chain winds up faster than the one before it, 0.35s down to 0.12s, so the combo never lands on the same beat twice
- Feint: your crit throws a fake kick at 0.15s and lands the real one at 0.45s — parry the feint and you eat it
- Guard Pierce III: 20% block chip damage bleeds through guard
- Resilience II: 25% chance to clash into a grapple when M1s meet
Added in update v8.009 (2026-08-15) as the second Epic style alongside Boxing. Striker is the first style built around attack timing rather than damage or i-frames: Broken Rhythm accelerates each hit in the chain from 0.35s to 0.12s so the combo never repeats a beat, and the crit is a feint that fakes at 0.15s and lands at 0.45s. Perks are transcribed from the card's perk image (the same route used for the other image-only cards), which labels the style EPIC and lists exactly these four. No recommended build is published yet — the card says one arrives once a meta surfaces — so the height guidance stays empty rather than guessed. Card read 2026-08-19.
Uncommon — 30% combined drop rate
Muay Thai
Rarity: Uncommon- Recommended Height
- Short–medium, around 5'3" / 160 cm or less
- Heavy Attack — 7s base cooldown
- Guard Pierce V + Resilience V: 30% chip, 55% grapple
- Perks
- Powerful: M2 hits knock the opponent down (ragdoll)
- Crushing Force II: +15% posture damage on every hit
- Guard Pierce V (MAX): 30% block chip damage
- Resilience V (MAX): 55% chance to clash into a grapple
Perk list and the official short–medium recommended build confirmed via the Trello card (checked 2026-07-13). Muay Thai's exact odds within the Uncommon tier are not publicly disclosed.
Slugger
Rarity: Uncommon- Recommended Height
- Medium–tall, around 5'10" / 177 cm or more (extra HP offsets Unstable's added damage taken)
- Heavy Attack — 7s base cooldown
- Unstable: +30% damage dealt but +10% damage taken
- Perks
- Unstable: +30% damage dealt but +10% damage taken
- Guard Pierce V (MAX): 30% block chip damage
- Resilience III: 35% chance to clash into a grapple
Perk list and the official medium–tall recommended build confirmed via the Trello card (checked 2026-07-13); damage values reflect the v7.203 balance patch (+30% dealt / +10% taken). Slugger's exact odds within the Uncommon tier are not publicly disclosed.
Karate
Rarity: Uncommon- Recommended Height
- Medium, around 5'7" / 170 cm
- Heavy Attack — 7s base cooldown
- Balanced Strike: M2 refunds 25% posture
- Perks
- Powerful: M2 hits knock the opponent down (ragdoll)
- Steady Nerves: +15% posture regeneration for 3 seconds after a perfect block
- Balanced Strike: landing an M2 refunds 25% of its posture cost
- Guard Pierce II: 15% block chip damage
- Resilience II: 25% chance to clash into a grapple
Perk list and the official medium recommended build confirmed via the Trello card (checked 2026-07-13). Karate's exact odds within the Uncommon tier are not publicly disclosed.
Common — 59% combined drop rate
Basic
Rarity: Common- Recommended Height
- Short–medium, around 5'3" / 160 cm or less
- Heavy Attack — 7s base cooldown
- Starter style, no signature perk
- Perks
- The official card publishes this style's perk list only as an image; it hasn't been transcribed yet.
Rarity tier and the official short–medium recommended build confirmed via the Trello card (checked 2026-07-13). The card's perk list is published only as an image we have not transcribed, so perks stay empty rather than guessed.
Gakuran Fighting Styles Quick Facts
- Fighting Styles Tracked
- 12
- Legendary Styles
- Kure, Capoeira, Wrestling, Hakari
- Newest Style
- Striker — added in v8.009 (2026-08-15), Epic 10% tier
- Only Counter Style
- Wing Chun — its heavy counters on a 7.5s cooldown
- Height Data
- Official recommended height published for 11 of 12 styles
- Data Status
- Official (Trello/Discord), verified 2026-08-19
Which Gakuran Fighting Style Fits Your Height?
Height affects combat directly in Gakuran: taller characters get more health and damage with larger hitboxes but slower movement, attacks, and shorter dashes, while shorter characters trade health and damage for faster movement, attacks, and cooldowns plus longer dashes. Your height itself is rolled around an official average set by your gender and ethnicity — European males average the tallest at 178 cm (5'10") and Indian females the shortest at 155 cm (5'1") — and heights close to your average are common while very short and very tall rolls are much rarer.
The developers now publish an official "Recommended Build" height for every fighting style, not just the Legendaries. The full official rundown: Ali (???) — Short, around 4'11"–5'3" (tall stays viable for reach; medium builds are explicitly not recommended). Wing Chun (???) — Tall, 6'0"–6'11" (short 4'11"–5'3" is the viable alternative; medium builds are explicitly not recommended). Kure (Legendary) — Medium–tall, around 5'9" / 175 cm or taller (shorter builds stay viable). Capoeira (Legendary) — Tall, around 6'0" / 183 cm or taller. Wrestling (Legendary) — Tall, around 6'0" / 183 cm or taller. Hakari (Legendary) — Tall, around 6'0" / 183 cm or taller (takes advantage of the reach from kicks; slower, patient playstyle). Boxing (Epic) — Short, around 5'1" / 155 cm or less (fastest M1s in the game). Striker (Epic) — Not published yet — the card's Recommended Build section says one "will be added once a META surfaces". Muay Thai (Uncommon) — Short–medium, around 5'3" / 160 cm or less. Slugger (Uncommon) — Medium–tall, around 5'10" / 177 cm or more (extra HP offsets Unstable's added damage taken). Karate (Uncommon) — Medium, around 5'7" / 170 cm. Basic (Common) — Short–medium, around 5'3" / 160 cm or less.
Read these as official build recommendations, not hard restrictions — the developers themselves note that shorter builds stay viable on Kure and that heights under 5'5" are still extremely viable on Capoeira. A short character can pick up Wrestling and a tall character can play Boxing; the recommendation just describes which kit pairs best with each height's stat spread. In short: Wing Chun, Kure, Capoeira, Wrestling, Hakari, Slugger officially lean tall or medium–tall, Karate sits at a true medium, and Boxing, Muay Thai, and Basic reward short builds with the game's fastest attacks. Striker is the one exception with nothing to read: its card has not published a build yet.
Striker: The New Epic Fighting Style (v8.009)
Striker is the newest gakuran fighting style, added in update v8.009 on 2026-08-15. It lands in the Epic tier at a 10% combined drop rate, which makes it the first new style in months that you can realistically roll — Ali and Wing Chun sit at 0.075%, roughly a hundred times rarer.
Its four perks are built around timing rather than raw numbers. Broken Rhythm speeds up every hit in the chain, winding from 0.35s down to 0.12s so the combo never lands on the same beat twice — the whole point is that an opponent who blocks to your first hit's rhythm is late for the third. Feint is the crit: it throws a fake kick at 0.15s and lands the real one at 0.45s, so a parry read off the fake gets punished. The other two are familiar from the top tiers — Guard Pierce III (20% block chip damage) and Resilience II (25% chance to clash into a grapple when M1s meet), the same tiers of those perks Ali carries.
There is no official recommended build yet: the card's Recommended Build section says one will be added "once a META surfaces", so this page leaves the height guidance blank rather than inventing a range. Striker's heavy sits on the standard 7-second base cooldown, and its perk list here is transcribed from the card's perk image — the same route used for the other image-only style cards.
Wing Chun: The ??? Style With The Game's Only Counter (v7.856)
Wing Chun was added in update v7.856 on 2026-08-09 as the second entry in the "???" tier — the 0.075% combined-drop band that sits above Legendary, which it now shares with Ali. Rolling into that tier at all is the rarest outcome in the game, and it is now split two ways.
What makes Wing Chun genuinely different is its heavy: it is a true counter, the only one in Gakuran. You glow orange while it is active and hit back automatically the moment an opponent connects, which turns their aggression into your opening. The catch is symmetrical — if nobody hits you, the counter does nothing and leaves you wide open for its full 7.5-second cooldown, the longest of any 7-second-class heavy in the game. The developers made the mechanic explicit by adding a dedicated "Counters" card to the board's Combat list, and Wing Chun is the sole style listed on it.
The official recommended build is tall, 6'0"–6'11", to maximize reach, base damage, and spacing control so you can bridge distance in neutral and punish from a safer range, with the taller health pool absorbing close-range trades. Short builds, 4'11"–5'3", are the listed alternative for players who want faster movement, smaller hitboxes, and shorter cooldowns to keep relentless pressure on. As with Ali, medium builds are explicitly not recommended — they capitalize on neither maximum reach nor maximum agility. Wing Chun's formal perk list is published only as an image on the official card, so this site leaves its perks blank rather than transcribing guesses.
Ali: The First ??? Tier Fighting Style (v2.679)
Ali was added in update v2.679 on 2026-08-01 as the first entry in the "???" tier that sits above Legendary at a 0.075% combined drop rate — the rarest roll in the game, and Ali's alone until Wing Chun joined the tier in v7.856. The same update added a second fighting-style slot, so you can now hold Ali alongside another style at once.
Ali's kit is now published. The recommended build is short — roughly 4'11"–5'3" — to keep constant pressure on your opponent while the shorter height's faster attacks and lower cooldowns let you evade counters. Tall builds stay viable for the extra reach, but the card explicitly says medium builds are not recommended for Ali, which is unusual: no other style rules a height band out by name.
Its five perks are Counterstrike (+5% damage on your next attack after a successful parry), Float Like a Butterfly (I-frames to move in and land your critical attack), Sting Like a Bee (dodge an incoming attack with your evasive to open up your own), Guard Pierce III (20% block chip damage) and Resilience II (25% chance to clash into a grapple). Ali is also one of the only styles with its own keybinds rather than the universal M1/M2 kit: R is the Left Hand Heavy, D or S + R is the Right Hand Heavy which ragdolls, and Q counters after you dodge a hit.
Kure: The Legendary Fighting Style (v7.400)
Kure is a Legendary gakuran fighting style, added in update v7.400 on 2026-07-11 and slotted into the Legendary tier alongside Capoeira, Wrestling, and the reworked Hakari (1% combined drop rate). Its official card lists five perks: Last Stand: +15% total damage while at 25% HP or less; Takedown: M2 headbutt grabs the opponent, disorienting them and dealing 1.5× damage; Concussive: a successful M2 slam removes the victim's ability to parry for 2 seconds; Guard Pierce II: 15% block chip damage; Resilience I: 15% chance to clash into a grapple.
The developers' recommended build for Kure is medium–tall, around 5'9" / 175 cm or taller, to maximize reach and keep constant pressure — the added range helps you land M2s more consistently and capitalize on openings in close-range combat. Per the official card, Kure excels in extended fights through its passives and suits aggressive players who stay on the offensive, while shorter builds remain a viable option for players who prefer the extra mobility.
Gakuran Fighting Styles Rarity Tiers
Gakuran's 12 fighting styles are split across five official rarity tiers, each with its own combined drop rate when you roll: the new ??? tier at 0.075% (Ali, Wing Chun), Legendary at 1% (Kure, Capoeira, Wrestling, Hakari, with Hakari — now Legendary after its v2.679 rework — sometimes misspelled Hikari), Epic at 10% (Boxing, Striker), Uncommon at 30% (Muay Thai, Slugger, Karate), and Common at 59% (Basic). These percentages are the tier's combined rate, confirmed by the developers — not the odds of landing any one specific style inside that tier, which hasn't been published.
Rarity roughly tracks each style's perk strength: the ??? tier sits at the very top with Ali's parry-and-evade kit built around I-frames and Wing Chun's counter heavy, Legendary styles carry the heaviest kits (Wrestling's hyperarmored grab-throw, Capoeira's cooldown-and-knockdown pressure, Kure's five-perk grab-and-attrition package, and Hakari's Black Flash), Epic pairs Boxing's big conditional payoff (its invincible double hit) with Striker's accelerating chain and feint crit, and Uncommon/Common styles trade that ceiling for more consistent, lower-variance kits. Each card above lists the style's official perk list (or an image-only note where the developers haven't published text) and its last-verified date.
Fighting Styles FAQ
How many gakuran fighting styles are there?
There are 12 gakuran fighting styles total, split across five rarity tiers: 2 in the new ??? tier (Ali, Wing Chun), 4 Legendary, 2 Epic, 3 Uncommon, and 1 Common.
What is the official Gakuran rarity chart?
The official Gakuran rarity chart has five tiers: ??? (0.075% combined): Ali, Wing Chun. Legendary (1%): Kure, Capoeira, Wrestling, Hakari. Epic (10%): Boxing, Striker. Uncommon (30%): Muay Thai, Slugger, Karate. Common (59%): Basic. These are confirmed developer data, not community estimates.
What is the newest fighting style in Gakuran?
Striker is the newest fighting style, added in update v8.009 on 2026-08-15. It sits in the Epic tier at a 10% combined drop rate — far more rollable than the previous new style, Wing Chun, at 0.075%. Its perks are Broken Rhythm (each hit in the chain winds up faster, 0.35s down to 0.12s), Feint (the crit fakes a kick at 0.15s and lands the real one at 0.45s), Guard Pierce III and Resilience II, and its heavy runs the standard 7-second cooldown. The developers have not published a recommended build for it yet.
Which Gakuran style has a counter?
Only Wing Chun. The developers added a dedicated "Counters" card to the board's Combat list when v7.856 shipped, and Wing Chun is the sole style on it. Using the counter makes you glow orange and hit back automatically the instant you're struck — but if the opponent never commits, the counter does nothing and leaves you vulnerable through its 7.5-second cooldown.
What is the heavy attack cooldown for each Gakuran style?
The developers published a heavy-attack base cooldown on every style card on 2026-08-13. Most styles sit at 7 seconds: Ali, Hakari, Boxing, Striker, Muay Thai, Slugger, Karate, Basic. Kure, Capoeira, and Wrestling run the long 12-second heavies, and Wing Chun's counter sits between them at 7.5 seconds. Each style card above shows its own cooldown next to the heavy attack.
What rarity is Wrestling in Gakuran?
Wrestling is a Legendary-rarity style — the highest tier, with a 1% combined drop rate shared with Kure and Capoeira. Its signature perk is Takedown, a hyperarmored M2 grab throw for 1.5× damage, and the developers' official recommended build is tall, around 6'0" / 183 cm or higher.
What rarity is Kure in Gakuran?
Kure is a Legendary-rarity style added in v7.400 (2026-07-11), in the same 1% combined-drop tier as Wrestling and Capoeira. Its official card lists five perks — Last Stand (+15% total damage at 25% HP or less), Takedown (M2 headbutt grab for 1.5× damage), Concussive (removes the victim's parry for 2 seconds after an M2 slam), Guard Pierce II (15% block chip damage), and Resilience I (15% chance to clash into a grapple) — and the official recommended build is medium–tall, around 5'9" / 175 cm or taller, with shorter builds still viable.
How does height rarity work in Gakuran?
Height is rolled on a continuous scale around an official average set by your gender and ethnicity — the developers publish the averages (European males tallest at 178 cm / 5'10", Indian females shortest at 155 cm / 5'1") and confirm that heights near your average are common while very short and very tall rolls are much rarer. Exact roll odds haven't been published, so there is no official height-rarity percentage list. Gameplay-wise, taller characters get more health, damage, and reach but move slower; shorter characters move and attack faster with smaller hitboxes.
Which style is best for a tall character?
Capoeira, Wrestling, and Hakari carry the tallest official recommendation — around 6'0" / 183 cm or higher — while Kure (5'9" / 175 cm or taller) and Slugger (5'10" / 177 cm or more) are officially recommended medium–tall. These come straight from the developers' per-style "Recommended Build" notes: tall builds convert their extra health, damage, and reach into these styles' heavy grabs, knockdowns, and pressure kits.
Is Hakari sometimes spelled Hikari?
Yes, Hikari is a common misspelling of Hakari online. The correct in-game name is Hakari. As of the v2.679 rework it was promoted from Epic to Legendary (1% tier) and its signature Black Flash triggers after an M1 string — the card was reworded from the earlier "after 3 M1's" — on a 7-second heavy cooldown. The developers republished its perk list as an image only, so we no longer show the old text perks; the officially recommended build stays tall, around 6'0" / 183 cm or higher.
Are per-style keybinds different for each Gakuran style?
Almost never. Combat uses one universal M1/M2 system across nearly every style, and what changes between them is the perk list itself, shown in full on each style's card above. Ali is the one exception the developers have published binds for: R for its Left Hand Heavy, D or S + R for the Right Hand Heavy that ragdolls, and Q to counter after a dodge.