Gakuran Updates & Patch Notes
Every Gakuran update, patch note, and sneak peek — tracked straight from official sources and last checked 2026-08-29.
Update Quick Facts
- Latest Version
- v8.103
- Released
- 2026-08-22
- Headline Addition
- Three new fighting styles — CQC, Kyokushin Karate, Kickboxing
- Total Visits
- 214,000,000+ (checked 2026-08-29)
- Group Members
- 7,500,000+ (checked 2026-08-29)
Latest Gakuran Update — v8.103 (2026-08-22)
v8.103 is the fighting-style patch, and it is the widest one the game has shipped: three new styles at once, spread deliberately across three different rarity tiers so that everyone gets something rollable. CQC lands in the rarest "???" tier and is the first style whose heavy moves for you — Killing Intent marks whoever is in the ring and closes on them by itself for five consecutive strikes, unstoppable unless you land a hit inside the first half-second. Kyokushin Karate is Legendary and the tankiest kit in the game, with a flat 15% damage reduction from every source and an absorb critical you cannot be knocked out of. Kickboxing is Uncommon at 30%, which makes it the one most players will actually see, and it refunds 1.5 seconds of heavy cooldown every time the 4th M1 lands. The same patch quietly retuned the ??? tier itself from 0.075% to 0.05%, so Ali and Wing Chun both got rarer, and lowered Wing Chun's crit damage by 20%. See the Styles guide for the full perk lists.
The map gained an Indoor Gymnasium, and with it the update's second headline: volleyball. It plays out of its own keybind set — V to enter or exit, left click to spike or receive, right click to block, Q to dive, F and R for front and back sets, Z/X/C for power modes and 1/2 to step power up or down, with your camera angle deciding the ball's direction and height. Twelve pads, six per team, start a match once at least two players stand on each side, and the first team to 18 points wins. Basketball got the deeper rework: three-point lines are now live on both the courtyard and indoor courts (past the arc is worth 3, inside it 2), the gymnasium court runs 3v3 or 5v5 while the outdoor court stays 3v3, the shot clock now pauses on rebounds and out-of-bounds, and the dribble set was rebuilt — X is now a bounce-back dribble, C+C and Z+Z are right and left spin moves, and Z or X swaps the ball to your other hand.
Character customization got the biggest face wave since the tier rework: 16 new faces in total. Eleven are male — two Mystery (Vinny, Kayden), four Legendary (Toji, 002, Jinrang, Gun Park), three Epic (Sinu, Vasco, Jake 2) and two Rare (Jake, Yujae) — and five are female: two Legendary (LLN, Oshi3), one Epic (Sparkle 3) and two Rare (Muraoshuko, Mitsuri 2). The important structural change there is that the Legendary 1% tier, female-only since it appeared four weeks ago, is now open to male characters too. On top of the faces came 13 new Japanese hairs (12 male, 1 female), six new unique skateboard decks — Vaporwave, Symphony, Crimson Flower, Glitch Moth, Ocean World and Easy Life — and new MHA, Vampire and Saiki K uniforms for both genders. See the Faces guide for where every new face lands.
The change most likely to catch you out is on codes: they now require 1 hour of playtime on your account before they will redeem. A fresh account looking at a live code will simply be rejected, which is worth knowing before you conclude a code is dead — see the Codes page, where CQC is currently the only active one. Elsewhere in quality of life, keybinds are now displayed in the bottom left, skateboards finally work on mobile (v8.009 had shipped them broken there), undo no longer disappears mid-combat and survives a disconnect, undo now appears when you roll with Robux directly, and the developers removed some inappropriate surnames from the name pools.
Previous Update — v8.009 (2026-08-15)
v8.009 is the going-out patch: the two headline additions are places to spend time in rather than systems to fight with. A karaoke bar opened with a full karaoke system — pick a song at the television or the iPad on the table for 100¥ and sing on stage while everyone else cheers or heckles — and Dante's Yakiniku, which shipped unfinished in v7.856, now actually serves food: sit at a stool by the bar and a menu opens. Both count as green zones, so neither can be turned into a fight. The one combat addition is Striker, a new fighting style in the Epic tier (10%) whose perks are built on timing — Broken Rhythm accelerates each hit in the chain from 0.35s to 0.12s, and its crit is a feint that fakes at 0.15s and lands at 0.45s. See the Styles guide for the full perk list.
The biggest quiet change is NPCs: they now respond when you talk to them. Each has its own personality, reads its own stats (grade, age, height, ethnicity) and yours, reacts differently to /s shouting or whispering, remembers your name if you tell them, and knows the time and its own location well enough to tell you which class you should be in. Private servers were completely reworked too — join codes, several permanent servers per owner, and role and player permissions — and you can now block players on the phone. Cosmetics grew with 10 new skateboard skins (the old unique decks were discarded and replaced with better versions; owners keep theirs), three new uniforms including a Kakegurui set in a brand-new Unique 0.5% uniform tier, and a new rare Glacier Blue hair color at 0.0015%. Instruments and the flip-phone music player each gained four songs, among them Kaikai Kitan, Welcome To The Jungle, Rolling Girl and Kyouran Hey Kids!!.
Quality of life: rerolls now arrive automatically whenever a new update ships, so a patch tops you up without a code. Skateboards can be despawned even while someone is riding them, character spins can be undone or kept, gamepads got virtual cursor support, and the flip-phone's 2048 was redesigned. On fixes, the developers claim a 25–50% FPS improvement from optimizations they declined to list, plus fixes for music-room instrument audio, Dante's lighting, various auto 3v3 basketball bugs, and the jump-plus-emote bug that froze you in mid-air. Two things landed on the board after release: an anti-jump evasive — after two people hit you, press Q within about 1–2 seconds to dodge with i-frames, aimed squarely at stun-locking in group fights — and a warning that skating was broken on mobile — no pushing, ollies or hopping off — which v8.103 has since fixed by adding proper mobile support for skateboards. The update shipped with SINGALONG and EATUP as active codes; both expired when v8.103 landed, along with three more that came and went in the five days after release, so check the Codes page rather than an older list.
Earlier Update — v7.856 (2026-08-09)
v7.856 is the sports-and-activities patch, and it also quietly undoes the version reset from the previous update: the board renumbered v2.679 as Update #22 and shipped this one as #23, putting the v7.x line back in place. The headline is Wing Chun, a new fighting style in the rarest "???" tier (0.075%) — and mechanically the most distinctive addition in months, because its critical is a true counter that punishes an opponent the moment they commit. It is still the only counter style in the game; see the Styles guide for its recommended build and cooldown.
Basketball was completely reworked and remade — the old basketball item was removed outright, and you now start automatic 3v3 games by hopping on the spot (the developers themselves warn to expect bugs). Skateboards arrived alongside a whole new skate park area: you can buy a permanent board from the glowing deck rack in the courtyard, ride with WASD, boost on Shift, and trick with Spacebar, with Ride, Put Away, and Drop living under Emotes → Traversal. Skate decks roll their own rarity — 95% Common across Basic, Sky, Maple and Bolt, 5% Unique across Koi, White Tiger, 2003 and Oni — a lineup v8.009 has since replaced.
The map grew again with Dante's yakiniku restaurant, which is open but not yet cooking — the board says the staff are waiting on ingredients — while Gakumart's register now actually sells food. Jobs expanded too: a school newspaper job pays you to photograph specific areas and players, and the camera itself was made easier to use. An arcade clubroom landed with Pacman, Space Invaders, Astro Crosser and an air hockey table, Connect Four joined the chess clubroom, and instruments gained 11 new songs (amnesia, Blind, crash, eve, Faint, Floods, Gurenge, il vento d'oro, Jane, Unholy Confessions among them). Quality of life: you get more rerolls on your first pack purchase and can gift multi-rerolls at once, items can now be placed rather than only dropped, the player list shows playtime (tracked from launch day), and you can freely enter and exit first person while holding an instrument. One fix: a player leaving mid-grapple no longer bugs out the person holding them. The update shipped with three new active codes — SKATERBOY, WINGCHAN and WHY — see the Codes page for current status.
Earlier Update — v2.679 (2026-08-01)
v2.679 is a huge content-and-systems patch — and it resets the developers' version numbering, arriving as their new Update #1 after v7.500 (so "v2.679" is the current live version, not a rollback). The headline is a brand-new fighting style, Ali, which lands in a new ultra-rare "???" tier at a 0.075% roll — rarer than Legendary — alongside a second fighting-style slot so you can hold two styles at once. Hakari was reworked and promoted to Legendary (1%). A whole new town expanded the map, together with a new Gakumart store where you apply for shifts on an in-game Indeed app to work a job. Character customization grew with 8 new faces (2 male, 6 female), 4 new uniforms (2 unisex, 2 female), 196 new hair IDs, and hair you can now fine-tune just like accessories — see the Styles and Faces guides for where everything lands.
Under the hood, instruments were heavily optimized and visually reworked with a new "arrow" note shape and 15 new songs, while the Yenapp and Socialink phone apps were completely remade. The emote wheel was reworked — it now opens in a seat to change your sitting animation, works in first person, and adds a backflip emote (which can fail) — and jumping and falling animations were added (jump too far while carrying someone and you'll ragdoll). The flip-phone gained four playable games (Tetris, Connect Four, Jumper, and a reaction timer) behind a redesigned launcher. Settings and private-server panels were fully redesigned, you now spawn nearer to populated areas, rerolling mid-combat is disabled (fixing an infinite-stamina bug), and a carry-consent toggle lets you opt out of being carried. A follow-up balance pass tuned Ali. The update shipped with a new active code, ALI — see the Codes page for the current status.
Earlier Update — v7.500 (2026-07-27)
v7.500 is a big cosmetics-and-quality-of-life patch. The headline is 48 new accessories across every category except WAIST, alongside a full revamp of the accessory-adjust system that now lets you scale accessories up and down (on top of the position and rotation controls added in v7.465). Character customization grows further with a new female sailor uniform and 10 new faces — 2 catboy faces plus a batch of mysterious "???" faces — so see the Faces guide for where they land in the rarity tiers. Stairs are now functional, applying a speed debuff with proper climbing animations.
The in-game phone's flip-phone UI was reworked and the old phone UI removed. The music player added 4 new songs, the emote wheel gained 4 new emotes, and private servers can now play and customize custom music/sound IDs from the 'music' tab. Two economy tweaks landed too: you can now buy bulk rolls once you've purchased the 50x rolls pack more than twice, and you can buy the original accessory directly from its UGC creators. Fixes: the back sliding door no longer overshoots. No active codes went out with this wave — see the Codes page for the current status.
Earlier Update — v7.465 (2026-07-20)
v7.465 was the biggest content patch in a while: it replaced the old school with a brand-new school building, added a chess clubroom where you play ranked matches against other players or NPCs with an ELO rating, and dropped a large batch of new faces for both male and female characters — the whole face roll was reworked into rarity tiers, so see the Faces guide for the new odds. Cat ears joined the cosmetics, and accessories became freely adjustable for position, rotation, and size. On the phone, the music player page was redesigned and reworked with 5+ new songs, and instruments gained a new track. A 2026-07-23 sub-update followed with a fixed (and a second) music room, a search bar for the song wheel, another female cat face, major FPS optimizations, and lighting-system rework.
Earlier Update — v7.400 (2026-07-11)
v7.400 expanded the map and added Kure, a Legendary-tier fighting style in the 1% roll bracket — the headline addition of that patch. The phone kept growing into a platform: the Music app's Japanify got a full rework (playlists, artists, likes, and an improved interface) plus 10 new songs, the Camera app gained filters, and a Weather app let you check the current in-game weather for roleplay. Instruments received 8 new songs, and rerolls became giftable to other players through the Stats menu. On balance, the v7.203 parry stun was reverted so getting parried no longer stuns you for a flat second.
Earlier Update — v7.203 (2026-07-08)
The most recent full patch adds voice chat to the in-game phone (you can now VC through calls), a new "walk" section of walk variants on the emote wheel, and a large batch of private-server commands and fixes. Players affected by the reroll ban can re-roll if they still have rerolls on their account, and can top up more through codes in the meantime.
Balance changes: getting parried stunned you for 1 second (this was reverted and lightly reworked in v7.400, so it no longer applies), and the Slugger style was retuned to deal +30% damage (up from +25%) while only taking +10% extra damage (down from +25%), making it far more forgiving. Hallways are now counted as "areas." Fixes cleaned up double hit-sound and VFX playback, an unanchored object in the principal's office, an M1 combo that continued without holding, mobile HUD button layouts not saving, and an eraser-refresh spam bug.
Recent Announcement Highlights
The game's growth since launch is easiest to read off the cumulative numbers, which we re-checked against Roblox's own API on 2026-08-29: over 214 million total visits (up from about 54 million in mid-July) and more than 694,000 favourites, while the official Gakuran Roblox group has passed 7.5 million members — it crossed 2,000,000 back on 2026-07-07. Concurrent players peaked above 55,000 when we observed them on 2026-07-13; we don't reprint a newer peak here because a spot check only catches one moment of one day, and the site's live player counter is the honest place to read that number. A bad update caused two waves of false anti-cheat bans in early July; the developers auto-reversed them and issued reroll compensation codes for the downtime.
The biggest story is Closed Community (CC): on 2026-07-09 the developers polled CC candidates and released a world-lore document, signalling that CC — with faction roleplay, clubs, and school events like basketball games and concerts — is coming soon. New behaviour rules were also added, such as trapping or holding players hostage now being a bannable offence.
What's Coming — Sneak Peeks
Two of the biggest previously-teased items just shipped in v7.465 — the school renovation (a brand-new school building) and the lighting overhaul — leaving the full city area, meant to expand beyond the current school map, as the headline feature still on the way. An earlier sneak peek showed a Japanese schoolyard courtyard in full sakura (cherry-blossom) bloom.
The in-game phone is clearly being built into a platform: previewed features include voice calls, a music player, a working camera app, and "Yenapp," an in-game Yen payment/transfer app. Cosmetic and prop previews include droppable headphones that play music others nearby can hear — and the long-teased skateboard, which finally shipped in v7.856 along with a skate park to ride it in. v8.009 has since made the phone a moderation surface too, adding the ability to block another player from it. On the sports side, the school events the developers teased for Closed Community are visibly being built out: v8.103's Indoor Gymnasium gave both basketball and volleyball a permanent venue with 5v5 support.
Gakuran Updates FAQ
What is the latest Gakuran update?
The latest full patch is v8.103, released 2026-08-22. It adds three fighting styles at once — CQC (??? tier), Kyokushin Karate (Legendary) and Kickboxing (Uncommon) — an Indoor Gymnasium housing volleyball and 3v3 or 5v5 basketball, three-point scoring and a rebuilt dribble set for basketball, 16 new faces including the first male Legendary faces, 13 new Japanese hairs, six unique skateboard decks, MHA/Vampire/Saiki K uniforms, mobile support for skateboards, and a new 1-hour playtime requirement before codes will redeem. The prior patch, v8.009 (2026-08-15), added the Striker style, a karaoke bar, food at Dante's Yakiniku, and conversational NPCs.
Why did the Gakuran version number go from v7.500 to v2.679 and back up to v8.009?
The developers briefly reset their numbering with the 2026-08-01 patch, publishing it as "Update v2.679 (#1)" after "v7.500 (#21)". They then reversed the reset: on 2026-08-12 that card was renamed "v2.679 (#22)", followed by "v7.856 (#23)", "v8.009 (#24)" and the current "v8.103 (#25)". So v8.103 is the live version, and the odd-looking v2.679 in the middle was a numbering detour, not a rollback of the game.
Is there a Gakuran city update coming?
Yes. v2.679 (2026-08-01) added a whole new town that expands the map beyond the school, and the developers have still teased a larger full city area on top of that, with no release date confirmed yet. The related school renovation and lighting overhaul already shipped in v7.465.
What is the new Gakuran map?
The most recent map sneak peek, shown 2026-07-10, is a Japanese schoolyard courtyard in full cherry-blossom (sakura) bloom. It's a preview, not yet confirmed as live.
When is Closed Community (CC) coming to Gakuran?
The developers signalled CC is coming soon after polling candidates and releasing a lore document on 2026-07-09, but they haven't given an exact date. CC adds faction roleplay, clubs, and school events.
Where do these Gakuran updates come from?
Every entry here is tracked from the official Gakuran Discord — the #updates, #announcements, and #sneak-peeks channels — and dated so you can see when it was last checked.